REDNODE / GAME API

DischargeEvents

classscriptedClass

extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 4

NameTypeFlags
layerIdUint32scriptedpublic
statPoolsSystemref<StatPoolsSystem>scriptedprivate
statsSystemref<StatsSystem>scriptedprivate
weaponIDEntityIDscriptedprivate

Methods 3

protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted