DischargeEvents
classscriptedClass
extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
layerId | Uint32 | scriptedpublic |
statPoolsSystem | ref<StatPoolsSystem> | scriptedprivate |
statsSystem | ref<StatsSystem> | scriptedprivate |
weaponID | EntityID | scriptedprivate |
Methods 3
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted