REDNODE / GAME API

DeviceTimeTableManager

classscriptedClass

extends IScriptable › ISerializable

Properties 1

NameTypeFlags
timeTablearray<SDeviceTimetableEntry>scriptedprotectedpersistent

Methods 8

public final const func GetACtiveEntryID(game: GameInstance) -> Int32scripted
private final const func GetCurrentTime(game: GameInstance) -> GameTimescripted
public final const func GetDeviceStateForActiveEntry(game: GameInstance) -> EDeviceStatusscripted
public final const func GetTimeTable() -> array<SDeviceTimetableEntry>scripted
public final func InitializeTimetable(owner: ref<GameObject>)scripted
private final const func IsEntryActive(game: GameInstance, entryID: Int32) -> Boolscripted
public final func IsValid() -> Boolscripted
public final func UninitializeTimetable(game: GameInstance)scripted