DeviceRemoteInteractionCondition
classscriptedClass
extends InteractionScriptedCondition › IScriptable › ISerializable
Methods 4
private final const func IsLookaAtTarget(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
private final const func IsScannerTarget(hotSpotObject: wref<GameObject>) -> Boolscripted
private final const func ShouldEnableLayer(hotSpotObject: wref<GameObject>) -> Boolscripted
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted