DeviceMappinsContainer
classscriptedClass
extends IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
mappins | array<SDeviceMappinData> | scriptedpublic |
newNewFocusMappin | SDeviceMappinData | scriptedpublic |
offsetValue | Float | scriptedprivate |
useNewFocusMappin | Bool | scriptedpublic |
Methods 11
public final func AddMappin(data: script_ref<SDeviceMappinData>)scripted
private final func EvaluatePositions(owner: ref<GameObject>)scripted
private final func HasMappin(mappinVariant: gamedataMappinVariant) -> Boolscripted
private final func HasMappin(data: script_ref<SDeviceMappinData>) -> Boolscripted
public final func HasNewFocusMappin() -> Boolscripted
public final func HideMappins(owner: ref<GameObject>)scripted
private final func HideSingleMappin(index: Int32, owner: ref<GameObject>)scripted
public final func Initialize()scripted
public final func ShowMappins(owner: ref<GameObject>)scripted
public final func ToggleMappin(owner: ref<GameObject>, mappinVariant: gamedataMappinVariant, enable: Bool)scripted