DetailedLocomotionPSMPrereq
classscriptedClass
extends PlayerStateMachinePrereq › IScriptablePrereq › IPrereq › IScriptable › ISerializable
Methods 4
protected const func GetCurrentPSMStateIndex(bb: ref<IBlackboard>) -> Int32scripted
protected const func GetStateMachineEnum() -> Stringscripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted