REDNODE / GAME API

DamageTypeHitPrereqCondition

classscriptedClass

extends BaseHitPrereqCondition › IScriptable › ISerializable

Properties 1

NameTypeFlags
damageTypegamedataDamageTypescriptedpublic

Methods 2

public func Evaluate(hitEvent: ref<gameHitEvent>) -> Boolscripted
public func SetData(recordID: TweakDBID)scripted