CycleRoundEvents
classscriptedClass
extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
blockAimDuration | Float | scriptedpublic |
blockAimStart | Float | scriptedpublic |
hasBlockedAiming | Bool | scriptedpublic |
Methods 3
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted