REDNODE / GAME API

CycleRoundDecisions

classscriptedClass

extends WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToFullAuto(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted