CyberwareMainGameController
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 14
| Name | Type | Flags |
|---|---|---|
attributesList | inkCompoundRef | scriptedprivate |
CyberwareColumnLeft | inkCompoundRef | scriptedprivate |
CyberwareColumnRight | inkCompoundRef | scriptedprivate |
InventoryManager | ref<InventoryDataManagerV2> | scriptedprivate |
MainViewRoot | inkWidgetRef | scriptedprivate |
personalStatsList | inkCompoundRef | scriptedprivate |
player | wref<PlayerPuppet> | scriptedprivate |
rawStatsData | array<StatViewData> | scriptedprivate |
resistancesList | inkCompoundRef | scriptedprivate |
resistanceView | CName | scriptedprivate |
statView | CName | scriptedprivate |
toolTipOffset | inkMargin | scriptedprivate |
TooltipsManager | wref<gameuiTooltipsManager> | scriptedprivate |
TooltipsManagerRef | inkWidgetRef | scriptedprivate |
Methods 16
private final func AddCyberwareSlot(equipArea: gamedataEquipmentArea, parentRef: inkCompoundRef)scripted
private final func AddStat(statType: gamedataStatType, list: inkCompoundRef, opt viewElement: CName)scripted
private final func GetCyberwareSlotControllerFromTarget(evt: ref<inkPointerEvent>) -> ref<CyberwareSlot>scripted
private final func HideTooltips()scripted
private final func OnCyberwareRequestTooltip(slot: wref<CyberwareSlot>)scripted
protected cb func OnCyberwareSlotHoverOut(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCyberwareSlotHoverOver(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
private final func OnIntro()scripted
protected cb func OnUninitialize() -> Boolscripted
public final func PopulateStats()scripted
private final func PrepareCyberwareSlots()scripted
private final func PrepareTooltips()scripted
private final func RemoveBB()scripted
private final func RequestStat(stat: gamedataStatType) -> StatViewDatascripted
private final func SetupBB()scripted