REDNODE / GAME API

CrosshairGameControllerPersistentDot

classscriptedClass

extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 5

NameTypeFlags
groupPathCNamescriptedprivate
isAimingBoolscriptedprivate
psmUpperBodyStateCallbackref<CallbackHandle>scriptedprivate
settingsref<UserSettings>scriptedprivate
settingsListenerref<PersistentDotSettingsListener>scriptedprivate

Methods 6

protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPSMUpperBodyStateChanged(value: Int32) -> Boolscripted
public final func OnVarModified(groupPath: CName, varName: CName, varType: ConfigVarType, reason: ConfigChangeReason)scripted
private final func UpdateRootVisibility()scripted