CrosshairGameControllerPersistentDot
classscriptedClass
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
groupPath | CName | scriptedprivate |
isAiming | Bool | scriptedprivate |
psmUpperBodyStateCallback | ref<CallbackHandle> | scriptedprivate |
settings | ref<UserSettings> | scriptedprivate |
settingsListener | ref<PersistentDotSettingsListener> | scriptedprivate |
Methods 6
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPSMUpperBodyStateChanged(value: Int32) -> Boolscripted
public final func OnVarModified(groupPath: CName, varName: CName, varType: ConfigVarType, reason: ConfigChangeReason)scripted
private final func UpdateRootVisibility()scripted