CoverActionTransition
abstract classscriptedClass
extends LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 3 types
ActivateCoverDecisions CoverActionEventsTransition InactiveCoverDecisions
Properties 4
| Name | Type | Flags |
|---|---|---|
gameInstance | GameInstance | scriptedprotected |
isSliding | Bool | scriptedprotected |
lastSlidingTime | Float | scriptedprotected |
locomotionStateCallbackID | ref<CallbackHandle> | scriptedprotected |
Methods 9
protected final const func GetManualLeanIdleTime(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>) -> Floatscripted
protected final const func IsManualLeanInputPressed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, actionName: CName) -> Boolscripted
protected final const func IsManualLeanLeftInputPressed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsManualLeanRightInputPressed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsMeleeLeaningInputCorrect(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsPlayerInCorrectStateToPeek(scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>) -> Boolscripted
protected func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnLocomotionChanged(value: Int32) -> Boolscripted