ControlsActiveEvents
classscriptedClass
extends BraindanceControlsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 16
| Name | Type | Flags |
|---|---|---|
activeDirection | scnPlayDirection | scriptedpublic |
backwardInput | Bool | scriptedpublic |
backwardInputLocked | Bool | scriptedpublic |
BlockPerspectiveSwitchTimer | Float | scriptedpublic |
BraindanceBB | wref<IBlackboard> | scriptedpublic |
cachedState | scnPlaySpeed | scriptedpublic |
cacheSet | Bool | scriptedpublic |
contextsSetup | Bool | scriptedpublic |
endRecordingMessageSet | Bool | scriptedpublic |
forwardInput | Bool | scriptedpublic |
forwardInputLocked | Bool | scriptedpublic |
fxActive | Bool | scriptedpublic |
holdDuration | Float | scriptedpublic |
pauseLock | Bool | scriptedpublic |
rewindFxActive | Bool | scriptedpublic |
rewindRunning | Bool | scriptedpublic |
Methods 5
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func ProcessGlitchFX(scriptInterface: ref<StateGameScriptInterface>)scripted