REDNODE / GAME API

ConsecutiveHitsPrereqCondition

classscriptedClass

extends BaseHitPrereqCondition › IScriptable › ISerializable

Properties 6

NameTypeFlags
consecutiveHitsInt32scriptedprivate
consecutiveHitsRequiredInt32scriptedprivate
lastHitTimeFloatscriptedprivate
lastTargetIDEntityIDscriptedprivate
timeOutFloatscriptedprivate
uniqueTargetBoolscriptedprivate

Methods 3

public func Evaluate(hitEvent: ref<gameHitEvent>) -> Boolscripted
public func OnMissTriggered(missEvent: ref<gameMissEvent>)scripted
public func SetData(recordID: TweakDBID)scripted