REDNODE / GAME API

CombatGadgetStartDecisions

classscriptedClass

extends DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToCombatGadgetInactive(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted