REDNODE / GAME API

CombatGadgetInactiveDecisions

classscriptedClass

extends CombatGadgetTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToCombatGadgetEquip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetQuickThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted