REDNODE / GAME API

CombatGadgetEquipDecisions

classscriptedClass

extends CombatGadgetTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 4

protected final const func ToCombatGadgetCharge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetQuickThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted