CombatGadgetChargedThrowEvents
classscriptedClass
extends CombatGadgetTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
grenadeThrown | Bool | scriptedpublic |
localAimForward | Vector4 | scriptedpublic |
localAimPosition | Vector4 | scriptedpublic |
Methods 2
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted