REDNODE / GAME API

CombatGadgetChargedThrowDecisions

classscriptedClass

extends CombatGadgetTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

protected final const func ToCombatGadgetWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted