CombatGadgetChargeEvents
classscriptedClass
extends CombatGadgetTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
initiated | Bool | scriptedpublic |
itemSwitched | Bool | scriptedpublic |
Methods 8
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToCombatGadgetChargedThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToCombatGadgetEquip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToCombatGadgetUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToCombatGadgetWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RemoveActiveStimuli(owner: ref<GameObject>)scripted
protected final func TogglePreview(on: Bool, scriptInterface: ref<StateGameScriptInterface>, stateContext: ref<StateContext>)scripted