CombatGadgetChargeDecisions
classscriptedClass
extends CombatGadgetTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected final const func ToCombatGadgetChargedThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetEquip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToCombatGadgetWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted