CheckEquippedWeaponType
classscriptedClass
extends AIItemHandlingCondition › AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
weaponTypeToCheck | CName | scriptedpublic |
Methods 2
protected func Activate(context: ScriptExecutionContext)scripted
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted