CheckEquippedWeapon
classscriptedClass
extends AIItemHandlingCondition › AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
itemID | ref<AIArgumentMapping> | scriptedpublic |
itemIDName | TweakDBID | scriptedprotected |
slotID | ref<AIArgumentMapping> | scriptedpublic |
slotIDName | TweakDBID | scriptedprotected |
Methods 2
protected func Activate(context: ScriptExecutionContext)scripted
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted