REDNODE / GAME API

CharacterCreationPersistantElements

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 15

NameTypeFlags
c_fluffMaxXFloatscriptedpublic
c_fluffMaxYFloatscriptedpublic
c_fluffMinYFloatscriptedpublic
fluffHolderDowninkCompoundRefscriptedprivate
fluffHolderLeftinkCompoundRefscriptedprivate
fluffHolderRightinkCompoundRefscriptedprivate
fluffText1inkTextRefscriptedprivate
fluffTextDowninkTextRefscriptedprivate
fluffTextLeftinkTextRefscriptedprivate
fluffTextRightinkTextRefscriptedprivate
headerHolderinkCompoundRefscriptedprivate
headersarray<wref<CharacterCreationTopBarHeader>>scriptedprivate
LBBtninkWidgetRefscriptedprivate
RBBtninkWidgetRefscriptedprivate
selectedHeaderwref<CharacterCreationTopBarHeader>scriptedprivate

Methods 9

public final func ChangeNavigationButtonVisibility(previousBtnAvailable: Bool, nextBtnAvailable: Bool)scripted
public final func ChangeSelectedHeader(selectedIndex: Int32)scripted
public final func CreateHeader(label: script_ref<String>, icon: CName)scripted
protected cb func OnAxisInput(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnChangeToHeader_00(e: wref<inkWidget>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRelativeInput(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func SetFluff(e: ref<inkPointerEvent>)scripted