CasinoTableObject
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 1
protected cb func OnChangeCasinoTableState(evt: ref<ChangeCasinoTableStateEvent>) -> Boolscripted
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
protected cb func OnChangeCasinoTableState(evt: ref<ChangeCasinoTableStateEvent>) -> Boolscripted