REDNODE / GAME API

CasinoTableGameController

classscriptedClass

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 6

NameTypeFlags
casinoChipIDItemIDscriptedpublic
casinoChipTDBIDTweakDBIDscriptedpublic
multiplierUint32scriptedpublic
playerwref<GameObject>scriptedpublic
slotsarray<CasinoTableSlotData>[5]scriptedpublic
transactionSystemref<TransactionSystem>scriptedpublic

Methods 6

public final func ChangeCasinoTableState(slotData: script_ref<CasinoTableSlotData>, evt: ref<ChangeCasinoTableStateEvent>)scripted
protected cb func OnChangeCasinoTableState(evt: ref<ChangeCasinoTableStateEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func SetItemQuantity(slot: CasinoTableSlot, item: ItemID, total: Uint32)scripted
public final func UnregisterInventoryListener(slotData: script_ref<CasinoTableSlotData>)scripted