CasinoTableGameController
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
casinoChipID | ItemID | scriptedpublic |
casinoChipTDBID | TweakDBID | scriptedpublic |
multiplier | Uint32 | scriptedpublic |
player | wref<GameObject> | scriptedpublic |
slots | array<CasinoTableSlotData>[5] | scriptedpublic |
transactionSystem | ref<TransactionSystem> | scriptedpublic |
Methods 6
public final func ChangeCasinoTableState(slotData: script_ref<CasinoTableSlotData>, evt: ref<ChangeCasinoTableStateEvent>)scripted
protected cb func OnChangeCasinoTableState(evt: ref<ChangeCasinoTableStateEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func SetItemQuantity(slot: CasinoTableSlot, item: ItemID, total: Uint32)scripted
public final func UnregisterInventoryListener(slotData: script_ref<CasinoTableSlotData>)scripted