BloodlustHealingEffector
classscriptedClass
extends ApplyEffectToDismemberedEffector › Effector › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
healAmount | Float | scriptedpublic |
lastActivationTime | Float | scriptedpublic |
maxDistanceSquared | Float | scriptedpublic |
poolSystem | ref<StatPoolsSystem> | scriptedpublic |
usePercent | Bool | scriptedpublic |
Methods 4
protected func ActionOn(owner: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessAction(owner: ref<GameObject>)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted