REDNODE / GAME API

BlackwallForceInteractionCondition

classscriptedClass

extends InteractionScriptedCondition › IScriptable › ISerializable

Methods 4

protected final const func BlackwallForceEnabled(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
protected final const func CanUseBlackwall(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
protected final const func TargetMarkedByBlackwall(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted