BlackwallForceInteractionCondition
classscriptedClass
extends InteractionScriptedCondition › IScriptable › ISerializable
Methods 4
protected final const func BlackwallForceEnabled(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
protected final const func CanUseBlackwall(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
protected final const func TargetMarkedByBlackwall(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted