BenchmarkResultsGameController
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
benchmarkSummary | ref<worldBenchmarkSummary> | scriptedprivate |
exitButton | inkWidgetRef | scriptedprivate |
exitRequestToken | ref<inkGameNotificationToken> | scriptedprivate |
highlightLineEntryName | CName | scriptedprivate |
leftEntriesListContainer | inkCompoundRef | scriptedprivate |
lineEntryName | CName | scriptedprivate |
rightEntriesListContainer | inkCompoundRef | scriptedprivate |
sectionEntryName | CName | scriptedprivate |
settingButton | inkWidgetRef | scriptedprivate |
settingsAcive | Bool | scriptedprivate |
Methods 13
private final func DisplayBenchmarkSummary()scripted
private final func GetRayTracedLightingQualityLocKey(RTLightQuality: Int32) -> Stringscripted
private final func GetWindowModeLocKey(windowMode: Uint8) -> Stringscripted
protected cb func OnBnechmarkShowSettings(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCloseBenchmarkResults(data: ref<inkGameNotificationData>) -> Boolscripted
protected cb func OnGlobalRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
private final func OnLineSpawned(widget: ref<inkWidget>, userData: ref<IScriptable>)scripted
protected cb func OnOnBnechmarkHideSettings(evt: ref<OnBnechmarkHideSettings>) -> Boolscripted
protected cb func OnSetUserData(data: ref<IScriptable>) -> Boolscripted
protected cb func OnShowExitPrompt(e: ref<inkPointerEvent>) -> Boolscripted
private final func ShowExitPrompt()scripted
private final func SpawnSummaryLine(entryName: CName, column: EEntryColumn, label: script_ref<String>, value: script_ref<String>)scripted