REDNODE / GAME API

BenchmarkResultsGameController

classscriptedClass

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 10

NameTypeFlags
benchmarkSummaryref<worldBenchmarkSummary>scriptedprivate
exitButtoninkWidgetRefscriptedprivate
exitRequestTokenref<inkGameNotificationToken>scriptedprivate
highlightLineEntryNameCNamescriptedprivate
leftEntriesListContainerinkCompoundRefscriptedprivate
lineEntryNameCNamescriptedprivate
rightEntriesListContainerinkCompoundRefscriptedprivate
sectionEntryNameCNamescriptedprivate
settingButtoninkWidgetRefscriptedprivate
settingsAciveBoolscriptedprivate

Methods 13

private final func DisplayBenchmarkSummary()scripted
private final func GetRayTracedLightingQualityLocKey(RTLightQuality: Int32) -> Stringscripted
private final func GetWindowModeLocKey(windowMode: Uint8) -> Stringscripted
protected cb func OnBnechmarkShowSettings(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCloseBenchmarkResults(data: ref<inkGameNotificationData>) -> Boolscripted
protected cb func OnGlobalRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
private final func OnLineSpawned(widget: ref<inkWidget>, userData: ref<IScriptable>)scripted
protected cb func OnOnBnechmarkHideSettings(evt: ref<OnBnechmarkHideSettings>) -> Boolscripted
protected cb func OnSetUserData(data: ref<IScriptable>) -> Boolscripted
protected cb func OnShowExitPrompt(e: ref<inkPointerEvent>) -> Boolscripted
private final func ShowExitPrompt()scripted
private final func SpawnSummaryLine(entryName: CName, column: EEntryColumn, label: script_ref<String>, value: script_ref<String>)scripted