REDNODE / GAME API

BaseStateOperations

classscriptedClass

extends DeviceOperations › IScriptable › ISerializable

Properties 4

NameTypeFlags
baseStateOperationsarray<SBaseStateOperationData>scriptedprotected
cachedStateEDeviceStatusscriptedprivate
stateActionsOverridesSGenericDeviceActionsDatascriptedpublic
wasStateCachedBoolscriptedprivate

Methods 7

public func ClearDelayIdOnOperation(operationID: Int32)scripted
public final func ExecuteOperation(state: EDeviceStatus, owner: wref<GameObject>)scripted
public const func IsOperationEnabled(index: Int32) -> Boolscripted
public func RequestComponents(ri: EntityRequestComponentsInterface)scripted
public func SetDelayIdOnOperation(delayId: DelayID, operationID: Int32)scripted
public func TakeControl(ri: EntityResolveComponentsInterface)scripted
public func ToggleOperation(enable: Bool, index: Int32)scripted