BaseStateOperations
classscriptedClass
extends DeviceOperations › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
baseStateOperations | array<SBaseStateOperationData> | scriptedprotected |
cachedState | EDeviceStatus | scriptedprivate |
stateActionsOverrides | SGenericDeviceActionsData | scriptedpublic |
wasStateCached | Bool | scriptedprivate |
Methods 7
public func ClearDelayIdOnOperation(operationID: Int32)scripted
public final func ExecuteOperation(state: EDeviceStatus, owner: wref<GameObject>)scripted
public const func IsOperationEnabled(index: Int32) -> Boolscripted
public func RequestComponents(ri: EntityRequestComponentsInterface)scripted
public func SetDelayIdOnOperation(delayId: DelayID, operationID: Int32)scripted
public func TakeControl(ri: EntityResolveComponentsInterface)scripted
public func ToggleOperation(enable: Bool, index: Int32)scripted