REDNODE / GAME API

BaseBullet

classscriptedClass

extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable

Extended by 1 type

ExplodingBullet

Properties 6

NameTypeFlags
accelerationFloatscriptedprotected
aliveBoolscriptedprivate
countTimeFloatscriptedprotected
lifetimeFloatscriptedprotected
meshComponentref<IComponent>scriptedprivate
startVelocityFloatscriptedprotected

Methods 11

protected func DealDamage(eventData: ref<gameprojectileHitEvent>)scripted
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
protected final func PerformAttack(eventData: ref<gameprojectileHitEvent>)scripted
private final func Reset()scripted
private final func StartTrailEffect()scripted