REDNODE / GAME API

ArmsCWInSlotPrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Properties 5

NameTypeFlags
equipmentAreagamedataEquipmentAreascriptedpublic
invertBoolscriptedpublic
itemTagCNamescriptedpublic
itemTypegamedataItemTypescriptedpublic
slotCheckTypegamedataCheckTypescriptedpublic

Methods 9

public final const func Evaluate(itemID: ItemID) -> Boolscripted
public final const func EvaluateAll(owner: wref<GameObject>) -> Boolscripted
public final const func EvaluateTag(itemID: ItemID, tag: CName) -> Boolscripted
public final const func EvaluateType(itemType: gamedataItemType) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted