ArmsCWInSlotPrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
equipmentArea | gamedataEquipmentArea | scriptedpublic |
invert | Bool | scriptedpublic |
itemTag | CName | scriptedpublic |
itemType | gamedataItemType | scriptedpublic |
slotCheckType | gamedataCheckType | scriptedpublic |
Methods 9
public final const func Evaluate(itemID: ItemID) -> Boolscripted
public final const func EvaluateAll(owner: wref<GameObject>) -> Boolscripted
public final const func EvaluateTag(itemID: ItemID, tag: CName) -> Boolscripted
public final const func EvaluateType(itemType: gamedataItemType) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted