REDNODE / GAME API

ArcadeMachineInkGameController

classscriptedClass

extends DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 4

NameTypeFlags
counterWidgetwref<inkText>scriptedprivate
defaultUIwref<inkCanvas>scriptedprivate
mainDisplayWidgetwref<inkVideo>scriptedprivate
onGlitchingStateChangedListenerref<CallbackHandle>scriptedprivate

Methods 14

protected func GetOwner() -> ref<ArcadeMachine>scripted
protected cb func OnTimeToDepartChanged(value: String) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayVideo(videoPath: ResRef, looped: Bool, audioEvent: CName)scripted
public func Refresh(state: EDeviceStatus)scripted
protected func RegisterBlackboardCallbacks(blackboard: ref<IBlackboard>)scripted
protected func SetupWidgets()scripted
private func StartGlitchingScreen(glitchData: GlitchData)scripted
private func StopGlitchingScreen()scripted
public final func StopVideo()scripted
public final func TurnOff()scripted
public final func TurnOn()scripted
protected func UnRegisterBlackboardCallbacks(blackboard: ref<IBlackboard>)scripted
public func UpdateActionWidgets(widgetsData: script_ref<array<SActionWidgetPackage>>)scripted