ApplyStatusEffectDeviceOperation
classscriptedClass
extends DeviceOperationBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
statusEffects | array<SStatusEffectOperationData> | scriptedpublic |
Methods 3
public func Execute(owner: wref<GameObject>)scripted
private final func ResolveStatusEffects(statusEffectsArg: array<SStatusEffectOperationData>, owner: wref<GameObject>)scripted
public func Restore(owner: wref<GameObject>)scripted