REDNODE / GAME API

ApplyStatusEffectDeviceOperation

classscriptedClass

extends DeviceOperationBase › IScriptable › ISerializable

Properties 1

NameTypeFlags
statusEffectsarray<SStatusEffectOperationData>scriptedpublic

Methods 3

public func Execute(owner: wref<GameObject>)scripted
private final func ResolveStatusEffects(statusEffectsArg: array<SStatusEffectOperationData>, owner: wref<GameObject>)scripted
public func Restore(owner: wref<GameObject>)scripted