REDNODE / GAME API

ApplyStatusEffectByChanceEffector

classscriptedClass

extends Effector › IScriptable › ISerializable

Properties 5

NameTypeFlags
applicationTargetCNamescriptedpublic
effectorChanceModsarray<wref<StatModifier_Record>>scriptedpublic
recordTweakDBIDscriptedpublic
removeWithEffectorBoolscriptedpublic
targetEntityIDEntityIDscriptedpublic

Methods 6

protected func ActionOff(owner: ref<GameObject>)scripted
private final func ApplyStatusEffect(gameInstance: GameInstance)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func RemoveStatusEffect(gameInstance: GameInstance)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted