REDNODE / GAME API

ApplyStatGroupEffector

classscriptedClass

extends Effector › IScriptable › ISerializable

Properties 10

NameTypeFlags
applicationTargetCNamescriptedpublic
modGroupIDUint64scriptedpublic
ownerwref<GameObject>scriptedpublic
ownerSlotCallbackref<ApplyStatGroupEffectorCallback>scriptedpublic
ownerSlotListenerref<AttachmentSlotsScriptListener>scriptedpublic
reapplyOnWeaponChangeBoolscriptedpublic
recordTweakDBIDscriptedpublic
removeWithEffectorBoolscriptedpublic
stackCountUint8scriptedpublic
targetStatsObjectIDscriptedpublic

Methods 8

protected func ActionOff(owner: ref<GameObject>)scripted
protected func ActionOn(owner: ref<GameObject>)scripted
public final func ApplyModifierGroup()scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessEffector()scripted
public final func RemoveModifierGroup()scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted