ApplyStatGroupEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
applicationTarget | CName | scriptedpublic |
modGroupID | Uint64 | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
ownerSlotCallback | ref<ApplyStatGroupEffectorCallback> | scriptedpublic |
ownerSlotListener | ref<AttachmentSlotsScriptListener> | scriptedpublic |
reapplyOnWeaponChange | Bool | scriptedpublic |
record | TweakDBID | scriptedpublic |
removeWithEffector | Bool | scriptedpublic |
stackCount | Uint8 | scriptedpublic |
target | StatsObjectID | scriptedpublic |
Methods 8
protected func ActionOff(owner: ref<GameObject>)scripted
protected func ActionOn(owner: ref<GameObject>)scripted
public final func ApplyModifierGroup()scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessEffector()scripted
public final func RemoveModifierGroup()scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted