ApplyLightPresetEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
lightPreset | wref<LightPreset_Record> | scriptedpublic |
Methods 3
protected func ActionOn(owner: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected final func SendChangeLightEvent(owner: wref<GameObject>, colorValues: script_ref<array<Int32>>, strength: Float, time: Float, curve: CName, loop: Bool)scripted