REDNODE / GAME API

ApplyDamageDeviceOperation

classscriptedClass

extends DeviceOperationBase › IScriptable › ISerializable

Properties 1

NameTypeFlags
damagesarray<SDamageOperationData>scriptedpublic

Methods 3

public func Execute(owner: wref<GameObject>)scripted
private final func ResolveDamages(damagesArg: script_ref<array<SDamageOperationData>>, owner: wref<GameObject>)scripted
public func Restore(owner: wref<GameObject>)scripted