ApplyDamageDeviceOperation
classscriptedClass
extends DeviceOperationBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
damages | array<SDamageOperationData> | scriptedpublic |
Methods 3
public func Execute(owner: wref<GameObject>)scripted
private final func ResolveDamages(damagesArg: script_ref<array<SDamageOperationData>>, owner: wref<GameObject>)scripted
public func Restore(owner: wref<GameObject>)scripted