REDNODE / GAME API

AlwaysTruePrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Methods 2

public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted