REDNODE / GAME API

AgentMovingHitPrereqCondition

classscriptedClass

extends BaseHitPrereqCondition › IScriptable › ISerializable

Properties 2

NameTypeFlags
isMovingBoolscriptedpublic
objectCNamescriptedpublic

Methods 2

public func Evaluate(hitEvent: ref<gameHitEvent>) -> Boolscripted
public func SetData(recordID: TweakDBID)scripted