REDNODE / GAME API

ActionAnimationScriptProxy

classnative

extends CActionScriptProxy › IScriptable › ISerializable

Methods 4

native func ForceLaunch(animFeatureName: CName, animFeature: ref<AnimFeature_AIAction>, useRootMotion: Bool, usePoseMatching: Bool, resetRagdollOnStart: Bool, motionDynamicObjectsCheck: Bool, slideParams: ActionAnimationSlideParams, targetObject: wref<GameObject>, marginToPlayer: Float, opt tagetPositionProvider: ref<IPositionProvider>)
native func GetPhaseDuration(animFeatureName: CName, animFeature: ref<AnimFeature_AIAction>) -> Float
native func Setup(animFeatureName: CName, animFeature: ref<AnimFeature_AIAction>, useRootMotion: Bool, usePoseMatching: Bool, resetRagdollOnStart: Bool, motionDynamicObjectsCheck: Bool, updadeMovePolicy: Bool, slideParams: ActionAnimationSlideParams, targetObject: wref<GameObject>, marginToPlayer: Float, opt tagetPositionProvider: ref<IPositionProvider>) -> Bool
native func Terminate()