REDNODE / GAME API

AIbehaviorPatrolActionNodeDefinition

native classnative

extends AIbehaviorActionTreeNodeDefinition › AIbehaviorLeafTreeNodeDefinition › AIbehaviorTreeNodeDefinition › AIbehaviorBehaviorComponentDefinition › ISerializable

Properties 11

NameTypeFlags
dependentWorkspotDataref<AIArgumentMapping>overriding
fastForwardAfterTeleportref<AIArgumentMapping>overriding
lookAtTargetref<AIArgumentMapping>overriding
pathref<AIArgumentMapping>overriding
patrolContinuationPolicyref<AIArgumentMapping>overriding
patrolProgressref<AIArgumentMapping>overriding
playStartAnimationref<AIArgumentMapping>overriding
startFromClosestPointref<AIArgumentMapping>overriding
useOffMeshLinkReservationref<AIArgumentMapping>overriding
usePathContextref<AIArgumentMapping>overriding
workspotDataref<AIArgumentMapping>overriding