AIbehaviorPatrolActionNodeDefinition
native classnative
extends AIbehaviorActionTreeNodeDefinition › AIbehaviorLeafTreeNodeDefinition › AIbehaviorTreeNodeDefinition › AIbehaviorBehaviorComponentDefinition › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
dependentWorkspotData | ref<AIArgumentMapping> | overriding |
fastForwardAfterTeleport | ref<AIArgumentMapping> | overriding |
lookAtTarget | ref<AIArgumentMapping> | overriding |
path | ref<AIArgumentMapping> | overriding |
patrolContinuationPolicy | ref<AIArgumentMapping> | overriding |
patrolProgress | ref<AIArgumentMapping> | overriding |
playStartAnimation | ref<AIArgumentMapping> | overriding |
startFromClosestPoint | ref<AIArgumentMapping> | overriding |
useOffMeshLinkReservation | ref<AIArgumentMapping> | overriding |
usePathContext | ref<AIArgumentMapping> | overriding |
workspotData | ref<AIArgumentMapping> | overriding |