AIbehaviorDriveRacingTreeNodeDefinition
native classnative
extends AIbehaviorDriveTreeNodeDefinition › AIbehaviorActionTreeNodeDefinition › AIbehaviorLeafTreeNodeDefinition › AIbehaviorTreeNodeDefinition › AIbehaviorBehaviorComponentDefinition › ISerializable
Properties 20
| Name | Type | Flags |
|---|---|---|
backwards | ref<AIArgumentMapping> | overriding |
closest | ref<AIArgumentMapping> | overriding |
forcedStartSpeed | ref<AIArgumentMapping> | overriding |
keepDistanceParamBool | ref<AIArgumentMapping> | overriding |
keepDistanceParamCompanion | ref<AIArgumentMapping> | overriding |
keepDistanceParamDistance | ref<AIArgumentMapping> | overriding |
needDriver | ref<AIArgumentMapping> | overriding |
reverse | ref<AIArgumentMapping> | overriding |
rubberBandingBool | ref<AIArgumentMapping> | overriding |
rubberBandingMaxDistance | ref<AIArgumentMapping> | overriding |
rubberBandingMinDistance | ref<AIArgumentMapping> | overriding |
rubberBandingStayInFront | ref<AIArgumentMapping> | overriding |
rubberBandingStopAndWait | ref<AIArgumentMapping> | overriding |
rubberBandingTargetForwardOffset | ref<AIArgumentMapping> | overriding |
rubberBandingTargetRef | ref<AIArgumentMapping> | overriding |
rubberBandingTeleportToCatchUp | ref<AIArgumentMapping> | overriding |
secureTimeOut | ref<AIArgumentMapping> | overriding |
spline | ref<AIArgumentMapping> | overriding |
stopAtPathEnd | ref<AIArgumentMapping> | overriding |
useKinematic | ref<AIArgumentMapping> | overriding |