REDNODE / GAME API

AIbehaviorDriveFollowTargetTreeNodeDefinition

native classnative

extends AIbehaviorDriveTreeNodeDefinition › AIbehaviorActionTreeNodeDefinition › AIbehaviorLeafTreeNodeDefinition › AIbehaviorTreeNodeDefinition › AIbehaviorBehaviorComponentDefinition › ISerializable

Properties 10

NameTypeFlags
allowStubMovementref<AIArgumentMapping>overriding
distanceMaxref<AIArgumentMapping>overriding
distanceMinref<AIArgumentMapping>overriding
isPlayerref<AIArgumentMapping>overriding
needDriverref<AIArgumentMapping>overriding
secureTimeOutref<AIArgumentMapping>overriding
stopHasReachedTargetref<AIArgumentMapping>overriding
targetref<AIArgumentMapping>overriding
useKinematicref<AIArgumentMapping>overriding
useTrafficref<AIArgumentMapping>overriding