AIbehaviorActionMoveOnSplineNodeDefinition
native classnative
extends AIbehaviorActionTreeNodeDefinition › AIbehaviorLeafTreeNodeDefinition › AIbehaviorTreeNodeDefinition › AIbehaviorBehaviorComponentDefinition › ISerializable
Properties 17
| Name | Type | Flags |
|---|---|---|
allowCrowdOnPath | ref<AIArgumentMapping> | overriding |
disableFootIK | ref<AIArgumentMapping> | overriding |
ignoreNavigation | ref<AIArgumentMapping> | overriding |
isBackAndForth | ref<AIArgumentMapping> | overriding |
isInfinite | ref<AIArgumentMapping> | overriding |
movementType | ref<AIArgumentMapping> | overriding |
numberOfLoops | ref<AIArgumentMapping> | overriding |
reverse | ref<AIArgumentMapping> | overriding |
rotateEntity | ref<AIArgumentMapping> | overriding |
snapToTerrain | ref<AIArgumentMapping> | overriding |
spline | ref<AIArgumentMapping> | overriding |
splineRecalculation | ref<AIArgumentMapping> | overriding |
startFromClosestPoint | ref<AIArgumentMapping> | overriding |
strafingTarget | ref<AIArgumentMapping> | overriding |
useOffMeshLinkReservation | ref<AIArgumentMapping> | overriding |
useStart | ref<AIArgumentMapping> | overriding |
useStop | ref<AIArgumentMapping> | overriding |