AIShootingDataDef
classscriptedClass
extends AIBlackboardDef › BlackboardDefinition › IScriptable › ISerializable
Properties 17
| Name | Type | Flags |
|---|---|---|
chargeStartTimeStamp | BlackboardID_Float | scriptedpublic |
desiredNumberOfShots | BlackboardID_Int | scriptedpublic |
fullyCharged | BlackboardID_Bool | scriptedpublic |
lastChargeLevel | BlackboardID_Float | scriptedpublic |
maxChargedTimeStamp | BlackboardID_Float | scriptedpublic |
nextShotTimeStamp | BlackboardID_Float | scriptedpublic |
patternList | BlackboardID_Variant | scriptedpublic |
pauseConditionCheckTimeStamp | BlackboardID_Float | scriptedpublic |
requestedTriggerMode | BlackboardID_Int | scriptedpublic |
rightArmLookAtLimitReached | BlackboardID_Int | scriptedpublic |
shootingFromCar | BlackboardID_Bool | scriptedpublic |
shootingPattern | BlackboardID_Variant | scriptedpublic |
shootingPatternPackage | BlackboardID_Variant | scriptedpublic |
shotsInBurstFired | BlackboardID_Int | scriptedpublic |
shotTimeStamp | BlackboardID_Float | scriptedpublic |
totalShotsFired | BlackboardID_Int | scriptedpublic |
weaponOverheated | BlackboardID_Bool | scriptedpublic |
Methods 2
public final const func AutoCreateInSystem() -> Boolscripted
public final const func Initialize(blackboard: ref<IBlackboard>)scripted