REDNODE / GAME API

AIShootingDataDef

classscriptedClass

extends AIBlackboardDef › BlackboardDefinition › IScriptable › ISerializable

Properties 17

NameTypeFlags
chargeStartTimeStampBlackboardID_Floatscriptedpublic
desiredNumberOfShotsBlackboardID_Intscriptedpublic
fullyChargedBlackboardID_Boolscriptedpublic
lastChargeLevelBlackboardID_Floatscriptedpublic
maxChargedTimeStampBlackboardID_Floatscriptedpublic
nextShotTimeStampBlackboardID_Floatscriptedpublic
patternListBlackboardID_Variantscriptedpublic
pauseConditionCheckTimeStampBlackboardID_Floatscriptedpublic
requestedTriggerModeBlackboardID_Intscriptedpublic
rightArmLookAtLimitReachedBlackboardID_Intscriptedpublic
shootingFromCarBlackboardID_Boolscriptedpublic
shootingPatternBlackboardID_Variantscriptedpublic
shootingPatternPackageBlackboardID_Variantscriptedpublic
shotsInBurstFiredBlackboardID_Intscriptedpublic
shotTimeStampBlackboardID_Floatscriptedpublic
totalShotsFiredBlackboardID_Intscriptedpublic
weaponOverheatedBlackboardID_Boolscriptedpublic

Methods 2

public final const func AutoCreateInSystem() -> Boolscripted
public final const func Initialize(blackboard: ref<IBlackboard>)scripted