AIPatrolRole
classnative
extends AIRole › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
alertedPathParams | ref<AIPatrolPathParameters> | scriptedprotectedpersistent |
alertedRadius | Float | scriptedprotectedpersistent |
alertedSpots | ref<WorkspotList> | scriptedprotectedpersistent |
forceAlerted | Bool | scriptedprotectedpersistent |
pathParams | ref<AIPatrolPathParameters> | scriptedprotectedpersistent |
Methods 8
public final const func GetAlertedPathParams() -> ref<AIPatrolPathParameters>scripted
public final const func GetAlertedRadius() -> Floatscripted
public final const func GetAlertedSpots() -> ref<WorkspotList>scripted
public final const func GetPathParams() -> ref<AIPatrolPathParameters>scripted
public const func GetRoleEnum() -> EAIRolescripted
public const func GetTweakRecordId() -> TweakDBIDscripted
public final const func IsForceAlerted() -> Boolscripted
public func OnRoleSet(owner: wref<GameObject>)scripted