REDNODE / GAME API

AIPatrolRole

classnative

extends AIRole › IScriptable › ISerializable

Properties 5

NameTypeFlags
alertedPathParamsref<AIPatrolPathParameters>scriptedprotectedpersistent
alertedRadiusFloatscriptedprotectedpersistent
alertedSpotsref<WorkspotList>scriptedprotectedpersistent
forceAlertedBoolscriptedprotectedpersistent
pathParamsref<AIPatrolPathParameters>scriptedprotectedpersistent

Methods 8

public final const func GetAlertedPathParams() -> ref<AIPatrolPathParameters>scripted
public final const func GetAlertedRadius() -> Floatscripted
public final const func GetAlertedSpots() -> ref<WorkspotList>scripted
public final const func GetPathParams() -> ref<AIPatrolPathParameters>scripted
public const func GetRoleEnum() -> EAIRolescripted
public const func GetTweakRecordId() -> TweakDBIDscripted
public final const func IsForceAlerted() -> Boolscripted
public func OnRoleSet(owner: wref<GameObject>)scripted