REDNODE / GAME API

AIGateSignalSender

classscriptedClass

extends AIbehaviortaskStackScript › AIBehaviorScriptBase › IScriptable › ISerializable

Properties 3

NameTypeFlags
flagsarray<EAIGateSignalFlags>scriptedpublic
priorityFloatscriptedpublic
tagsarray<CName>scriptedpublic

Methods 5

public final func GetEditorSubCaption() -> Stringscripted
public func GetInstanceTypeName() -> CNamescripted
public func GetSignalLifeTime() -> Floatscripted
public final func OnActivate(context: ScriptExecutionContext, signalId: script_ref<Uint32>)scripted
public final func OnDeactivate(context: ScriptExecutionContext, signalId: script_ref<Uint32>)scripted