REDNODE / GAME API

AIActionDataDef

classscriptedClass

extends AIBlackboardDef › BlackboardDefinition › IScriptable › ISerializable

Properties 32

NameTypeFlags
archetypeEffectorsAppliedBlackboardID_Boolscriptedpublic
attackBlockedBlackboardID_Boolscriptedpublic
attackParriedBlackboardID_Boolscriptedpublic
avoidLOSTimeStampBlackboardID_Floatscriptedpublic
dropItemOnUnequipBlackboardID_Boolscriptedpublic
ignoreInCombatMoveCommandBlackboardID_Boolscriptedpublic
lastGrenadeThrowTimestampBlackboardID_Floatscriptedpublic
netrunnerBlackboardID_Variantscriptedpublic
netrunnerProxyBlackboardID_Variantscriptedpublic
netrunnerTargetBlackboardID_Variantscriptedpublic
operationHasBeenProcessedBlackboardID_Boolscriptedpublic
ownerCurrentAnimVariationSetBlackboardID_Boolscriptedpublic
ownerEquipDurationBlackboardID_Floatscriptedpublic
ownerEquipItemTimeBlackboardID_Floatscriptedpublic
ownerGlobalTimeDilationBlackboardID_Floatscriptedpublic
ownerInTumbleBlackboardID_Boolscriptedpublic
ownerItemsForceUnequippedBlackboardID_Variantscriptedpublic
ownerItemsToEquipBlackboardID_Variantscriptedpublic
ownerItemsUnequippedBlackboardID_Variantscriptedpublic
ownerLastAnimVariationBlackboardID_Intscriptedpublic
ownerLastAnimVariationActionBlackboardID_Variantscriptedpublic
ownerLastAttackNameBlackboardID_Namescriptedpublic
ownerLastAttackTimeStampBlackboardID_Floatscriptedpublic
ownerLastBlockAnimVariationBlackboardID_Intscriptedpublic
ownerLastEquippedItemsBlackboardID_Variantscriptedpublic
ownerLastUnequipTimestampBlackboardID_Floatscriptedpublic
ownerMeleeAttackBlockedCountBlackboardID_Intscriptedpublic
ownerMeleeAttackDodgedCountBlackboardID_Intscriptedpublic
ownerMeleeAttackParriedCountBlackboardID_Intscriptedpublic
ownerTimeDilationBlackboardID_Floatscriptedpublic
weaponTrailAbortedBlackboardID_Boolscriptedpublic
weaponTrailInitialisedBlackboardID_Boolscriptedpublic

Methods 2

public final const func AutoCreateInSystem() -> Boolscripted
public final const func Initialize(blackboard: ref<IBlackboard>)scripted