AIActionDataDef
classscriptedClass
extends AIBlackboardDef › BlackboardDefinition › IScriptable › ISerializable
Properties 32
| Name | Type | Flags |
|---|---|---|
archetypeEffectorsApplied | BlackboardID_Bool | scriptedpublic |
attackBlocked | BlackboardID_Bool | scriptedpublic |
attackParried | BlackboardID_Bool | scriptedpublic |
avoidLOSTimeStamp | BlackboardID_Float | scriptedpublic |
dropItemOnUnequip | BlackboardID_Bool | scriptedpublic |
ignoreInCombatMoveCommand | BlackboardID_Bool | scriptedpublic |
lastGrenadeThrowTimestamp | BlackboardID_Float | scriptedpublic |
netrunner | BlackboardID_Variant | scriptedpublic |
netrunnerProxy | BlackboardID_Variant | scriptedpublic |
netrunnerTarget | BlackboardID_Variant | scriptedpublic |
operationHasBeenProcessed | BlackboardID_Bool | scriptedpublic |
ownerCurrentAnimVariationSet | BlackboardID_Bool | scriptedpublic |
ownerEquipDuration | BlackboardID_Float | scriptedpublic |
ownerEquipItemTime | BlackboardID_Float | scriptedpublic |
ownerGlobalTimeDilation | BlackboardID_Float | scriptedpublic |
ownerInTumble | BlackboardID_Bool | scriptedpublic |
ownerItemsForceUnequipped | BlackboardID_Variant | scriptedpublic |
ownerItemsToEquip | BlackboardID_Variant | scriptedpublic |
ownerItemsUnequipped | BlackboardID_Variant | scriptedpublic |
ownerLastAnimVariation | BlackboardID_Int | scriptedpublic |
ownerLastAnimVariationAction | BlackboardID_Variant | scriptedpublic |
ownerLastAttackName | BlackboardID_Name | scriptedpublic |
ownerLastAttackTimeStamp | BlackboardID_Float | scriptedpublic |
ownerLastBlockAnimVariation | BlackboardID_Int | scriptedpublic |
ownerLastEquippedItems | BlackboardID_Variant | scriptedpublic |
ownerLastUnequipTimestamp | BlackboardID_Float | scriptedpublic |
ownerMeleeAttackBlockedCount | BlackboardID_Int | scriptedpublic |
ownerMeleeAttackDodgedCount | BlackboardID_Int | scriptedpublic |
ownerMeleeAttackParriedCount | BlackboardID_Int | scriptedpublic |
ownerTimeDilation | BlackboardID_Float | scriptedpublic |
weaponTrailAborted | BlackboardID_Bool | scriptedpublic |
weaponTrailInitialised | BlackboardID_Bool | scriptedpublic |
Methods 2
public final const func AutoCreateInSystem() -> Boolscripted
public final const func Initialize(blackboard: ref<IBlackboard>)scripted