Records lost since the last batch because too many came at once.
Sounds the game loaded: ms, the sound id, and whether the index had it.
Events the game posted to Wwise: ms since the trace started, the event's Wwise id (FNV-1
of its lower-case name), its name when REDnode knows it, the Wwise game object it was
posted on (a 64-bit number, as a string), and the playing id Wwise gave it (0: the post
failed).
Names come from REDbridge's list of events (WolvenKit's, from game 1.6), which the host loads when a trace starts; your package needs no permission for them. Events newer than the list, or traced before the list has loaded, have no name. A Wwise game object is not an entity id (Sound Tools SP1).
recordings counts the event's recordings in the game's sound index, which
audio.playGame plays with { event }: 0 for a stop event, or one whose sound
lives in a Wwise bank.
What audio.trace hands over each time.