OptionalappearanceThe appearance to use.
OptionalcomponentsComponents to attach while the entity assembles, made with api.$new.
OptionalkeepKeep it in the save: it comes back when that save loads (about 8 s after). Default false.
OptionalmeshA mesh's depot path (.mesh): a prop with just that mesh, on a bare entity. One of
template, record and mesh; with template, the mesh is added to it.
OptionalmeshThe mesh's own appearance, for mesh. Default "default".
OptionalnpcFor a person: stand where placed (a hold command) and stay friendly to V. On by
default for a Character.* record; false leaves the game's own behaviour.
OptionalorientationA quaternion; or use yaw. Default: facing north.
OptionalrecordA TweakDB record, such as "Character.Panam". One of template, record and mesh.
OptionalscaleThe mesh's size, for mesh. Default 1 on each axis.
OptionaltagsMore tags for the entity, for your own bookkeeping.
OptionaltemplateAn entity template's depot path (.ent), or its hash. One of template, record and mesh.
OptionaltimeoutHow long to wait for the entity to be in the world. Default 10 seconds.
OptionalyawTurn around the vertical axis, in degrees, when orientation is not given.
What world.spawn places.